Thumbs is back to join Malark in talking about the organizational factors of the Roman Legion. This level of management was one of the keystones of Roman success and cannot be overstated. Though modern wargaming typically deals with numbers far inferior to what Vegetius intended, the reasoning is still sound.
Read MoreIn this episode, Malark flies solo as he discusses the next section of Vegetius. Between gear, drills, and mindset; there are many factors needed to reach the next level.
Read MoreThe first section of Vegetius' book deals with the recruitment and training of new warriors. Much of the advice he wrote about then still applies now when dealing with our training approach to physical wargaming.
Read MoreThis week, Malark and Thumbs give an overview of an exceedingly important and influential time in Western history. The Fall of the Roman Empire would set the stage for international politics that would shape our world into the current era. Join us to explore some of these fascinating events.
Read MoreToday, we take a break from studying history to look at one of the most enjoyable sci-fi franchises: Star Wars. Within this universe, we find the epic conflict between the Jedi and Sith. In this episode, we examine the fundamental tenets of these two organizations, and look to see how their lessons can help us in our fighting and community building.
Read MoreIn this special episode of TAOW, we take a look at two powerhouse organizations within the community of Belegarth. The Horde and Dur Demarion have been around since the earliest days of our sport, and their entwined history renders their combined study as natural. Join us for an exploration into the rich history and culture of these veteran groups.
Read MoreIn our last look at Frederick the Great, Thumbs and Malark examine the concluding remarks of this great mind. Frederick lays out, in no uncertain terms, the opportunities and advantages that you want to be present when you go to battle. Likewise, there are many misfortunes that can befall you in war, and even the most accomplished commanders need to be wary of them. All this and more as we make the best of our downtime.
Read MoreIt has been said that the key to victory is surprise. The aim is to catch your enemy in an unfavorable. It isn't always the case that we get the jump on our foe. Occasionally, we are forced into a fixed defensive position. In this week's episode, Thumbs and Malark explore the tactics required for a successful attack on a fixed position as well as what to do if you find yourself on the defense.
Read MoreAmidst the push and pull of battle, there is still purpose. Objectives must be held, key points taken, and enemy forces put to rout. Between all this, the invisible yet undeniable tide of war flows, crushing some and carrying others away. Here, in the clash of wills and blades meeting from across No Man's Land, we find the Danger Zone.
Read MoreThere are many qualities required of a general if they are to be successful in their command. They must not only know how to use their army in force, but must also be able to use subtlety and cunning to carry the day. By examining Frederick's words, we can use them to seek out the best qualities in ourselves and use them to benefit our community and team.
Read MoreWhen both knowledge and experience become intuitive, and when with a glance one can take a comprehensive view, we call this Coup D'Oeil. Join TAOW as we explore this concept and learn how to use it to exploit the battlefield and pursue the essential.
Read MoreTAOW takes a look at the methodical approach to logistics used by Frederick the Great. Using his ideas to movement, we can maximize our potential.
Read MoreIn our first dive into the mind of Frederick the Great, we talk about having a clear vision in battle. Planning and contingency planning are important aspects of wargaming. Frederick proves to have prudent advice on the subject, tune in to learn more!
Read MoreBefore we begin our new book, we take a look at the world that shaped our author. Join us as we do a brief exploration of the Holy Roman Empire, Prussia, and the life of Frederick the Great.
Read MoreWe take a break from hard military science to discuss a realm and a unit who have proven pivotal to their areas in the foam fighting community. Whether it's producing quality fighters or holding up the spirit of volunteerism, a good working model can be found in Rath and Brotherhood
Read MoreWe finish out Machiavelli talking about siege, how to conduct one and how to survive one. For our report this week, something a little different, inspired by one of our listeners!
Read MoreWe continue our discussion of an orderly and efficient camp and transition into head games as only Machiavelli could provide. Our first time being able to have three people on air as Oni returns!
Read MoreWhen an army is on the march, there are many considerations. This week we explore one of the least flashy but most crucial of factors: that of the camp itself!
Read MoreThis week on The Art of Wargaming we take a look at how to use an army practically and the considerations a captain should have before and during a battle.
Read MoreMachiavelli continues to refine his concept of mixed units and deployment as only he can. Artillery also gets a highlight in this episode as we discuss how best to deploy it and defend against it.
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